![]() ![]() Also, there is no significant down-time associated with these surgeries you shouldn’t starve to death or dehydrate from having a surgery, even though it does fast-forward time by three hours. Note that buying an Implant rewards you with a perk corresponding to that Implant, which is how the Implants will be listed below. The Implants are listed below, along with the Caps they cost, and the bonuses they give. Naturally, this means you shouldn’t use Endurance as a dump stat, at least, and at most, if you’re a power gamer, you should strive to have a high Endurance to get as many Implants as possible. You can get one Implant per point of Endurance you have (not counting points gained from gear worn or from getting an Endurance-boosting Implant). Again, anybody who played Fallout 1 or 2 shouldn’t be surprised by the concept of shelling out caps to have your character surgically augmented. Instead of Bobbleheads, in New Vegas you have Implants. Below the chart listing the nuances of the effects of that attribute will be the suggested starting score for each attribute. A brief description of each attribute will be given, as well as list what bonuses it gives. This also means that when determining your skill points, each skill starts out with at least a +2 bonus (for your minimum of 1 in each attribute.) But… more on that later. Luck is the exception, which gives a 1 point bonus for each two points in Luck to all your skills. For example, if your Strength was 5 your base Melee Weapons skill would get a 10 point bonus. ![]() Attributes do a number of things for you-depending on what the actual attribute is, but they all give a 2 point bonus to their related skills for each point in that attribute. ![]()
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